The project is an opportunity to engage in the full spectrum of human-centered design and development.
Design, implement, and evaluate an interactive user interface that seeks to address an identified user need amongst a well-defined population.
Students will work in 3 - 4 person teams (groups will be assigned and include a mix of undergraduate and graduate members). Diversity in backgrounds, skillset, and interests is important to design and develop a successful and useful product.
There are 6 main components of the project that will be due at various points during the term:
P1 - The Pitch: Identify opportunities for a niche population or within a domain of interest
P2 - User Research: Consider real users in the context of real activities to understand and identify key needs
P3 - Ideation, Lo-Fi Prototype & Test: Brainstorm and iteratively develop/build ideas quickly and cheaply
P4 - Med-Fi Prototype: Implement a digital version of your interactive user interface or system
P5 - Hi-Fi Prototype: Implement important features of the interactive user interface or system
P6 - Final Portfolio: This includes a final presentation and complete website to showcase the project, and a comprehensive but succinct final report on the entire scope of the project
Each team is expected to document and report on all project components (P1 - P6).
The final portfolio (P6) will include:
A final presentation to showcase to the user-centered design project and final product
A website to showcase the process & highlight various parts of the project/process
As an example, imagine a project website with 1 homepage (i.e., overview) and separate tabs for each project component/milestone. Each page on the website should communicate the highlights for that section and then have a link to the detailed report/delivery for that project milestone. Inclusion of visual aid (via images and videos) is highly recommended for the project website.
Final Presentation/Demo: To round up the project phase, student teams will give a final presentation to the class about their project and human-centered design process. This presentation must include a demo of the final product.
Below are some example projects from prior offerings of this course:
Motify | Take a challenge to keep active
Rendezvous | Stress-free date planning
WeDrive | A carpooling app for students:
PowderPal | Say goodbye to skiing solo
Custom Classroom | Making online classrooms more immersive
Foodle | Enabling busy college students to engage in cooking
Harmony | Building a community of musicians
Other examples from a similar course at Stanford:
Coalease | Create with creators
Tango | It takes two to transit
Pockets | Make the most out of pockets of time
Journey | Your personal, on-demand travel guide anywhere